Hello, I’ve moved my unreal project to a different directory and drive. The project used Megascans assets and now that I’ve moved them, none of the materials are loading.
A quick investigation into the material instance for that mesh shows the following errors.
What’s the best way to handle this? I don’t want to start messing around to the point of it being irreparable, someone who’s done something similar may know of a process I am supposed to follow. Any guidance is appreciated on this.

