I looked everywhere in the material-editor, but I couldnt find anything related to glossiness. I dont want the grass to be so “shiny”.
-Decrease the specularity -> constant vector with a value of e.g 0.4 connected to specular.
-Or when it has roughness, just increase the value of it
-Or you probably mean the SSS -> connect a constant vector to opacity and type in a value between 0 and 1 (0 it shines through)
Thank once again fighter, will try that
This is how I want the grass to look in-game: http://s26.postimg.org/g6rbh1brt/Capture.jpg
But in-game it looks like this: http://s26.postimg.org/xy2xvhr6h/Capture2.jpg
I tried to add a constant vector to the specular and played around with some values, but it didnt help. I also tried to connect it to Metallic and Roughness. I buildt the light too.
You always have to tell me which kind of material your are exactly talking about -> I thought you mean a grass material for a grass mesh ^^
Here we go:
I just deleted the fresnel part + added a constant vector with a value of 0 to specular
Now I got what I was looking for. http://s26.postimg.org/tdgrgk7h5/Capture3.jpg
Not so plastic-looking ground. Im going to tweak the values to make it look better.
Thanks for the help again, fighter