Due to company policy, I am unable to release any pictures or videos…
The following is our Scene Concept. (We use HTC Vive to experience the event and also interactive (Controller will display as hand) within the Scene)
There will be a giant (2m height) Ganoderma (Blueprint) on floor, when Viewer walk toward to Ganoderma, viewer able to look under the Ganoderma bottom layer.
3 second later, bottom layer will release very small spore (particles) “like sparking flowing in the air and drop on the floor”.
Now, Viewer should able to use both controllers (act as hand) to catch / hold / wave the spore in the air.
We have added Collision to particle (spore), but it didn’t help too much.
cause when both hands try to hold on the spore in the air, it holds (cause particle set to Freeze), but when hands move away (release), the spore(particle) stays in the air (cause set to freeze), can’t continuous drop to floor. *** not sure how to release the freeze ***
Second, when next spore drops on the same spot/around (on hands), it can’t stack on top of it. (cause setting only allows to bounce away or roll out) *** don’t know how ***
Third, Don’t know how to make wave scenario within the spore, so it makes the spore fly away (like air wave) when viewer wave controller.