Hi,
I have created a material that outlines objects of interest in my game. I used a custom depth map and sobel operator to accomplish this. I did this by following this tutorial exactly
http://www.michalorzelek.com/blog/?p=260
Now I want to enhance the effect by also blending a material over all the pixels contained within the outline. Would appreciate any advice on how to achieve this, whether it’s similar to how I did the outline or it’s an entirely different approach I may want to consider.
Thanks!