How to highlight an entire object (not just outline)?

Hi,

I have created a material that outlines objects of interest in my game. I used a custom depth map and sobel operator to accomplish this. I did this by following this tutorial exactly

http://www.michalorzelek.com/blog/?p=260

Now I want to enhance the effect by also blending a material over all the pixels contained within the outline. Would appreciate any advice on how to achieve this, whether it’s similar to how I did the outline or it’s an entirely different approach I may want to consider.
Thanks!

Look at the Content Examples in the map “Blueprint Communication” - the second last example there also uses a PostProcess material like you do for an outline effect, but it also uses a “flashing” material which applies to the whole mesh.

You could also just blend (lerp) a solid color in your current PostProcess material.