Hello,
In the Skeletal Mesh Details panel, there is a checkbox, “Visible in Reflection Captures”. Although I have unchecked this box, the actor still appears in the reflection box.
How can I hide an actor from the reflection capture box?
Only planar reflection works properly, but the framerate is unacceptable. So, I need to use SSR.
Yes, the drone is a skeletal mesh. And yes, it casts an enormous reflection on the water.
Thanks.