I cannot figure out how to have two player controllers/pawns, one VR and one non-VR on the same computer.
The end result I’m aiming for is to have a player in VR, and a player sitting on the desktop with: (1) a different, and separately controllable camera view, and (2) interactive UMG elements.
My first attempt at this was simply to get a different camera view in the VR spectator viewport (using the Spectator Texture with Render Targets) and apply UMG to it. If it were possible to add UMG to this window, then this would be perfect. But my question about this is sitting unanswered, so I’m starting to think this isn’t possible (perhaps adding UMG to the Spectator window isn’t something Epic imagined anyone would do).
So an alternative would be to have two player controllers / pawns and have them as multiplayer on the same PC. This seems unnecessarily clunky, and also has the seeming problem that there will be two windows, one for each pawn. Nonetheless, I would like to see if I can make it work. However, no matter how I introduce the pawns, it doesn’t seem to work. I cannot get the VR pawn to lock to HMD while the non-VR pawn has its own separate camera, for one thing.
Seems like there’s a few people trying to figure this out, eg.
Has anyone successfully set this up?
Can anyone from Epic comment on this?