I’m trying to set mipmap generation to what is known in OpenGL as NEAREST filtering. That is basically to not apply any filtering on the reduced image, just skip pixels. I can’t find any such setting, is this possible ?
I’m trying to set mipmap generation to what is known in OpenGL as NEAREST filtering. That is basically to not apply any filtering on the reduced image, just skip pixels. I can’t find any such setting, is this possible ?