Hey all! Perhaps the solution is obvious and that’s why I can’t find after googling. But how do you make a scene where there are multiple lights close to each other?
For instance, say I have small room with 6 lights in the ceiling. In UE4 I’d place static point lights and call it a day. In UE5 with Lumen, static points lights are not compatible and don’t work. If I put 6 stationary lights, there’d be an red X symbol next to some of the light indicating it’s too close in proximity. What am I supposed to use then?
With the currently early access builds you should either pick static lighting or pick lumen. They can’t be mixed and matched very well in its current state. You can make a room with a lot of lights work, but baked lighting is still better than lumen especially for interior scenes.