How to have multiple haptic effect simultaneously

Hi everyone,

I’m working for a VR game and trying to figure out the use of haptic effect. I’m using the general Play Haptic EffectNode from Unreal and it work great, I have a feedback and can modify the curves as I like them to have better response from my controllers. The thing is that I can’t have multiple feedback effect at the same time.

For example, I have a feedback effect whenever I’m firing a gun and a feedback effect if, for instance, there’s a big explosion beside me. If I’m firing while the explosion occurs, the haptic from the explosion will stop to let place to the haptic from the Fire. But in my case, I don’t want the rumble of the explosion to stop or at least I want it to be prioritize in front of the Fire haptic effect.

My question is : is there a way to still hear the haptic effect from the explosion even if I’m firing in top of it ? For now, it’s like I can’t have multiple Haptic Effect node playing simultaneously. There’s the Set Haptics by Value that exists but it specified in the description that it will cancel the previous haptic effect playing.

Thanks a lot!

349109-hapticeffect-node.png

1 Like