i was thinking of 2 possible options
1: is having a different character class for each character eg: Character 1, 2 and 3
2: is having 1 character class and having multiple components that hold different information
like Comp1 holding all of character 1 ability info and Comp 2 holding all character 2 ability info
and having a Component distinguisher when character spawns
like if i choose character 1, when the class spawns in level it would see that only Components relating to Character 1 are needed