How to have Gizmo at Runtime in UE5?

Hi, Am trying to build a small previs tool, I started it in UE5 I wanted to have a runtime gizmo to move, rotate or scale the meshes I’ve spawned. I found a really good plugin which lets me do that in UE 4.27, Any help either converting that plugin for UE5 or any other method is really really appreciated. Thanks.

Here’s the link to that Plugin:

You can try this tool:

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