How to have an upside down skysphere?


I was wondering if there’s a way to make the skysphere in Unreal upside down. In my game, there’s a part where the world is upside down, but it’s not really in fact, it’s simply a trick, an illusion. But for the effect to work, I need to have the sky and the sun under the feet of the player. I tried rotating the skyphere, didn’t do anything, I played around with the Light Source, but the sky is always up and the horizon never changes (Which, we could say, is normal, usually.)

So is there a way to play in the BP or the material to have a sky and a sun upside down? Or do I have to create one myself? If so, have you any suggestions for tutorials about how to make your own skysphere and sun?

Thank you very much in advance!

If you have any questions, to have additionnal information, I’ll be happy to answer you!

if you open M_Sky_Panning_Clouds2, and look for the Cloud Textures section in the material graph, you can bypass the 1-x node. then if you look for the Horizon Distribution section, there is a vector 0,0,-1. change that to 0,0,1.

then rotate your lightsource so its pointing up, and in the details panel of the sky sphere, you can turn off colors determined by sun position, and refresh the material.

Thank you very much for your help, it works! I really appreciate it.