How to Have an @editable Argument for a Widget Blueprint

The creative device “HUD Message Device” (Device_HUDMessage_V2) has an argument “HUD Widget” that allows the user to select a user widget (a blueprint widget) I am trying to create my own creative device with the same @editable argument, but I am having no luck. Obviously, it can be done, but I do not know how. Any help would be greatly appreciated.

I can have an @editable variable for a HUD Message Device, but that is a very clumsy way to accomplish what I am trying to do.

As the widget editor and verse support for widgets are both limited, I am trying to utilize both. (As an example of limitations: the widget editor doesn’t seem to be able to produce dynamic elements, while verse doesn’t have image widgets as far as I can tell.)

I was wondering how to do this too. Have you figured it out?

Hi.
Doesn’t the texture_block function as an “image widget” in Verse?

There currently is not a way to reference a widget blueprint with Verse or expose it as an editable. The only thing we can do with widget blueprints and Verse together so far are control devices that support widgets like hud message devices and trackers.