Hi everyone,
I’m currently making a movie and I decided (for multiple reasons) to do it entirely on Unreal Engine.
My problem is on a specific scene where my character is walking in an environment like the Salar De Uyuni
ref here : https://images.rove.me/w_1920,q_85/xzw4pax2k3jahx4hagfh/bolivia-salt-flats-or-salar-de-uyuni.jpg
My problem is that I tried With Raytracing, Lumen, Planar reflection, Sphere capture or whatever I just can’t have a result where the reflection of my HDRI is not that pixelated. (UE4.26 & UE5)
The only solution I found is to have my HDRI setted up with a 200 radius which causes me a hell lot of other problem in term of animation of my film. because the size of the entire scene became way too small.
I do not care at all about optimization since it’s not a game. I tried to push resolution of maps, reflection and everything else to the maximum but it just won’t work.
Everything else is find actually but just for this scene I just can’t have a good result.
I’m really desperate any help, or trick would be very appreciated.
The best “result” I had is this one but it’s just a viewport preview of a planar reflection which disapear when I hit render (i know its normal because it works like this but still… I’m sad).