Hi all,
I have a rather unconventional use case for UE. And I would like to ask you all how to handle this case.
We are creating a VR attraction. Imagine a fairytale-like scene with a number of moving cabins that will move automatically determined by some code. No user input. Users should be able to select one of those cabins at will. So we would like that the VR headset can be attached to one of those moving objects. So that the user travels in this cabin and can look around.
How to implement that? We would like to use C++ as much as possible.
We think we should not use PlayerController objects. But the camera (PlayerCameraManager) needs to be connected to a PlayerController.
Or can we bypass PlayerCameraManager objects and somehow attached OpenXR to an Actor?
Any suggestion would be very welcome because we are rather new to UE.