I need to have serialized handles obviously so they would not be collected by garbage collector, i tried using struct wrappers for it but no success, it worked with FStreamableHandle, but not FDelegateHandle
UPROPERTY()
TMap<EVfx, FDelegateHandle> ActiveVfxLoadHandles;
Serialization is supported only by Dynamic Delegates. Not dynamic - need to be rebind after objects are reloaded.