I am making a coop game peer to peer through steam. I have a lobby level and a gameplay level using Server Travel.
Here how it going:
Host enter level first then the game start immediately.
What I want:
Wait for all player done travel then start the game
Problem I have:
Client joins late and miss some events when the game start
What I have done:
I check player in previous level and check in current level if everyone joined
New problem rise:
What If player disconnect before done travel