How to go about making a Bead Curtain with physics

Hello I’m relatively new to UE4 and this will be my first “Big” project within a project. Im hoping to get advice on the best way to go about making a bead curtain. I’m also planing on making it VR capable. So I can move the beads with the Vive controllers.

Here’s the image of the bead curtain I’m going for


You can use a physics constraint or a model with a skeletal mesh.

Video on physics constraint:

Video on skeletal mesh: