I’m surprised I’m having so much trouble finding this, but I’d like to globally disable Nanite to ensure that I’m not paying that cost for something I’m not using. So far the only answer I’ve found is to use DX11 instead of DX12, but my lighting is looking better in DX12 so I don’t want to do that.
Surely there’s a way to disable Nanite globally?
Cvars are console variables, you you simply change them in the console, or in file for permanent change, or in bp or code for configurable runtime changes.