We would like to access the list of modified properties and their values for every modified Actor in a level snapshot so we can compare the values to the current values just like you can see when selecting a level snapshot in the Level Snapshots Editor.
Right now we can get a list of the modified actors by calling ULevelSnapshot::HasChangedSinceSnapshotWasTaken() but not sure how to get the modified properties for each actors and the values. I can see it being generated in SLevelSnapshotsEditorResults::GenerateTreeViewChildren_ModifiedActors() but it’s a bit unclear how I could reuse that code to get the info that I want.