Is there a way to get the UGameEngine instance reference from the player controller on a client? If so, please let me know how. Thanks.
Hi MJLaukala`,
Try to use it:
auto pGameEngine = Cast<UGameEngine>(GEngine);
if (pGameEngine)
{
// to do smth
}
Hope it helps!
Exactly what I needed! Had no idea I was looking for a global.