How to get the surface normal at a given point in the nav mesh?

I’m getting a point in the world and projecting it to the nav mesh. It would be very helpful if there was a way to get the normal vector from the resulting FNavLocation, but I can’t find anything about it. I would assume that the polygon information of the nav mesh is stored somewhere I can access, but I just can’t find where.

I appreciate any help.

I’m looking for the same thing. Did you find any clues?