Hello everyone,
I have an issue with my first VR game. I the Oculus Rift and when I start my game, the camera’s position is at the same level then the floor. I would like to position the camera like in the real world. The idea is to take the information of the Oculus like player’s height, rotation, etc and to make a function node who returns the good informations to put the camera at the good place even when the start position of my Oculus helmet.
I’ve tried a lot of things and I really don’t know how to do that. I start with UE4.
Thanks very much !
PS: I’m sorry for my English