I have a post processing volume with depth of field enabled. The volume has a post process material as a blendable. In this material, I use custom depth to differentiate an actor in the scene. I would like to disable the depth of field effect for this actor only.
The problem is, in the post process material, SceneTexture:PostProcessInput0 refers to the one after the depth of field is applied. Is there a way to retrieve the original scene texture before that? Many thanks.