How to get the normal of Unlit material object in Post Process

Hi, guys. I am trying to make a rim light effect in post process. When trying to get the world normal through Scene Texture: World Normal, I can not get the normal of Unlit material object. Is there any method ?

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Any success?

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Would love to know if you found a way to do this, since im using world normal for edge detection on unlit materials on cell shaded characters.