How to get the inherited Skeletal Mesh Component of a blueprint

Hello,

I’m trying to get the inherited Skeletal Mesh Component of a blueprint to change the materials of the SkeMeshComp. However, with using the USCS_Node I can only get the component not inherited. Through searching, I haven’t find the correct solution to get the inherited component.

Below are screenshots and code to illustrate.

Any help is appreciated. Thanks in advance.