Idea is that the controllers have actions (text e.g. SHOOT) with pointing indicators to the exact button on the controller. Different controllers have different button layout and position so how to get the exact type of controller used by the user in order to point to the exact button position? I have already found this thread but it does not answer the question Detect motion controller device type - XR Development - Unreal Engine Forums
Something like GetHMDDevice Name but then for the used motion controllers.
PS: There already is an option to display the model of the exact controller used using a property of Motion Controller Component in blueprint so UE must know somehow what type is used. Just how to get it in blueprints? Tried to ‘game’ it by getting the mesh id/name/type somehow and then go from there but cant seem to find a method to try it out.
Thanks for the help.