The screenshot is of a FAssetData
object - it’s dead easy to get the class path for that, assetData.AssetClassPath.ToString()
How do I get the class path of a loaded asset, e.g. USkeletalMesh
?
Any help much appreciated!
The screenshot is of a FAssetData
object - it’s dead easy to get the class path for that, assetData.AssetClassPath.ToString()
How do I get the class path of a loaded asset, e.g. USkeletalMesh
?
Any help much appreciated!
Most UObject
derived things appear to have GetPathName(/* 3 overloades */)
one of these should do what you want as long as it is assigned.
thanks
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