How to get the class path of a loaded asset?

The screenshot is of a FAssetData object - it’s dead easy to get the class path for that, assetData.AssetClassPath.ToString()

How do I get the class path of a loaded asset, e.g. USkeletalMesh?

Any help much appreciated! :slightly_smiling_face:

Most UObject derived things appear to have GetPathName(/* 3 overloades */) one of these should do what you want as long as it is assigned.

thanks

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