I have a scene with a mixture of movable and static objects. I want to build the lighting to get shadows from all the objects (both movable and static), but I don’t want to build lighting/shadows actually ON the movable objects.
Example image:
https://i.imgur.com/oCMGb4k.jpg
In the top image, the right sphere is static, and the left movable. The floor surface does not receive a shadow from the left ball (movable) in the built lighting.
In the bottom image, the left sphereis still movable, but I have set Lighting > Lightmap Type > Force Surface.
This means that the floor surface is now getting a shadow from the left sphere, but unfortunately it is also building a lightmap for the sphere.
How can I get Lightmass to build shadows from a movable object, but not build lighting FOR that object?