For a movable point light, I’m not sure, but for directional having soft shadows can get screwed up by cascading shadow maps if they’re not set a certain way. For instance, the exponent setting for CSM could be too low or too high, distributing the soft shadows out of rendering, it seems, replacing them with sharp shadows. A point light also requires the attenuation radius to be adjusted to soften shadows.
@Arkiras
Distance Field Shadows don’t do the trick, because I want a MOVEABLE Light source.
Distance Field Shadows works only for static geometry and non-moveable objects.
I know the posted image doesn’t show a moving object like a character.
But that’s basically the problem. I want a moveable light that casts a soft shadow.
@presto423
yes, I checked all the different shadow values. no way to get the shadow soft.
again, it’s non ray-traced.