my baked shadows are really sharp and well defined, but that takes a bit of the realism from my scene. so I tried area shadows, but then they become realy pixelated.
I have what I consider a good resolution for my lightmaps. by the default color coding, lightmap density is well above red for all my meshes. I tried increasing the resolution to see what happens to the area shadows, but even doubling them the result is still not good.
how do I get better shadows?