So before I begin, I’m very much a newbie in terms of using UE4, so forgive me if this question seems ridiculous!
However, I’ve recently been working on a project and was wondering if anyone could help me out. I’ve created a Blueprint which utilises hierarchical instancing for a static mesh.
I was wondering how I could rotate the X (Roll) and Z (Yaw) randomly for each created instance?
Here’s my current BP for those wondering - it’s all being done in the construction script.
Thanks everyone for the help, I really appreciate it!