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How to: Get rotation on all meshes in Hierarchical Instanced static meshes?

Hey Everyone!

So before I begin, I’m very much a newbie in terms of using UE4, so forgive me if this question seems ridiculous!

However, I’ve recently been working on a project and was wondering if anyone could help me out. I’ve created a Blueprint which utilises hierarchical instancing for a static mesh.

I was wondering how I could rotate the X (Roll) and Z (Yaw) randomly for each created instance?

Here’s my current BP for those wondering - it’s all being done in the construction script.

Thanks everyone for the help, I really appreciate it!