How do i get rid of these shadows?
With proper/higher resolution lightmaps?
How do I do that?
Hopefully just by clicking your mesh and set the lightmap resolution from 64 to something higher!
Thanks for that!
the light map resolution is 32, I tried 64, but it keeps reseting to 0, what am I doing wrong, more importantly how do I fix this?
unfortunately it doesnt work, it keeps resetting, this is my problem, additionally bsp lightmaps work oppositely.
Thanks for the extra information!
What I don’t understand is that if it would be 0 than you wouldn’t have any lighting information… it’s 64 by default (not a bsp)!!
So you click your mesh… in Detail panel under Lighting you put a check mark beside Overridden Light Map Res and put your number regarding if it’s a bsp or an imported mesh?
No it is bsp in my case at least, Details >> Surface Geometry >> Lighting: >> Lightmap resolution for some reason has now set itself to 32 and cant be changed!
This is weird!
So it’s not 0 but 32?! :S
Sorry man I can’t help!! :S
No this is it it was 0 and it wasn’t budging from it, but now it’s 32!
Try “Overridden Light Map Res” from the details panel to the right of the UI, it’s under “lighting”