Simple question which probably require a complicated answer, but I hope not! Ahah! Im trying to make modular road pieces, but my problem is that the tillable asphalt material I made doesn’t blend in correctly. The material is tilable, my problem is really with the object limits(seams?) when its connected with another one.
Yes, world aligned texture solved it, and I fugured out that the “texture” need to be a “texture object” and not a “texture sample”. Thank you. Still Im curious as to what a proper UV would look like for things such as roads.