So I am really just starting out with UE4 and I have hit an extremely basic problem. Here’s what I did:
- Created a new level
- Added a cube for the floor
- Added a directional light
- Added a cylinder
- Pressed play
Here is the result:
I really don’t get what’s causing this much bloom… do I need to add a post-process volume of some sort? Is this really UE4’s default value for bloom?
Thanks