Is there a way to exclude cooking of some default engine content? I’m noticing in our iOS/Android builds theres a bunch of stuff from VREditor being included which will be of no use to a packaged binary. Not sure where it should be excluded.
Is there a way to exclude cooking of some default engine content? I’m noticing in our iOS/Android builds theres a bunch of stuff from VREditor being included which will be of no use to a packaged binary. Not sure where it should be excluded.