How to get rid of aliasing along edges of geometry at shallow angles to camera


This is very noticeable along texture seams, but it occurs on every edge of this particular UV island. All of this is a single mesh with multiple UV layouts and materials, the head/neck area is a separate UV set from the body/armor/backpack/etc. The head/neck UV island is the only one that experiences this strange aliasing along the edges. I’m using forward shading and MSAA anti-aliasing for my project. No lumen. No nanite. Trying to keep things bare bones and simple. Any info or tips would be greatly appreciated.