This is very noticeable along texture seams, but it occurs on every edge of this particular UV island. All of this is a single mesh with multiple UV layouts and materials, the head/neck area is a separate UV set from the body/armor/backpack/etc. The head/neck UV island is the only one that experiences this strange aliasing along the edges. I’m using forward shading and MSAA anti-aliasing for my project. No lumen. No nanite. Trying to keep things bare bones and simple. Any info or tips would be greatly appreciated.
