Hi, I have virtual set where I try to get my nDisplay node to assigned correct screen but for some reason no matter what I try my render output appears everytime to my primary display (that is my editing display).
I have QuadroRTX4000 and first DP out goes to my primary monitor. The second output goes to videowall processor (Helios). This where I try to assign my node but with no success yet.
Any ideas is this some issue with RTX4000 or is there something that can be done in Unreal. I have tried to offset the viewport (x & y values) but it doesn’t move my rendered node at all. I have everything in one computer so no seperated render nodes.
I would appriciate some help and if some one shares the same issue.
-Mikko