Hello, someone knows how to get a specific NavMesh to plug it into “nav data” for navigation BP nodes? I can get all recastNavMeshes with GetAllActorsofClass, that’s easy. But how can I filter the result array for a specific RecastNavMesh for a specific “Supported Agent”?
I want to attach a specific Recast Nav Mesh generated for a specific Supported Agent into “Nav Data” of e.g. GetRandomPintInNavigatableRadius.
Thanks a lot