How to get position of procedural foliage?

Hi chrudimer, thank you for your answer.
I managed to extract the foliage instances names but for one it’s incomplete and it’s not what I’m aiming for :
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Some are even directly accessible in my world outliner:
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, but the real trees I’m looking for aren’t listed.

For the sake of clarity here are the meshes used for the trees I’m targetting whose classes actually bear the same name :

I can also already list their names via the Python API when using the AirSim plugin which emulates my drone :

Here is the simple blueprint I made to achieve this :

The actor class selected in GetActorOfClass is ‘Instanced Foliage Actor’ and the component class selected in GetComponentsByClass is ‘Hierarchical Instanced Static Mesh Component’.

Appart from the trigger event, is it what you had in mind ? Am I querying the right class and components ?

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