Is there any way to get the world position of nearby pixels displayed on screen in material ? DX and DY only return the pixel color and are limited to a 2x2 range around current pixel.
I would like to get the world position of each pixel around the current pixel computed by the shader.
The world position?
Cant you just use a depth texture to find exactly what you need?
Maybe, but I solved my problem without using world pos anymore.
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