Hi,
When you are using functions like “Simple move to location”, “Move To” or similar, is it possible to get the list of points in navmesh where the character would move? I know you can get an immediate point, but what about the whole path? I am building a racing game demo and want to use vehicle class and its built in “set throttle” and “set steering input” functions. So, I only need points from path in navmesh, where I could supply end point only (not using character class and it’s movement component). Thanks.