Hello, we have an issue getting our gFur plugin (shell based fur) rendered in raytraced reflections.
We did the following:
- implemented IsRayTracingRelevant
- implemented GetDynamicRayTracingInstances
- we have used FRayTracingGeometry
It looks like mesh representation of shells is rendered to some degree as it occludes the reflection (visible silhouette) , but the material on the shells doesn’t render at all (so no visible fur at all).
Any hint or direction would be appreciated.