How to get our plugin to render in Raytraced reflections

Hello, we have an issue getting our gFur plugin (shell based fur) rendered in raytraced reflections.
We did the following:

  • implemented IsRayTracingRelevant
  • implemented GetDynamicRayTracingInstances
  • we have used FRayTracingGeometry

It looks like mesh representation of shells is rendered to some degree as it occludes the reflection (visible silhouette) , but the material on the shells doesn’t render at all (so no visible fur at all).

Any hint or direction would be appreciated.