hi i have a door blueprint set up but npcs cant walk through the door because the nav mesh is not linked up to the other side of the door mesh, how do i get the door mesh to be ignored by nav mesh so npcs will walk through the door
Hey,
With a door, its better to use a Nav Link Proxy. This way you can disable or enable the nav link based on if the door is open. Theres various youtube videos on it, and here’s the docs for it.
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/NavMesh/1_2/