I am trying to implement a way to reduce the VRAM based on what texture quality I’m on. Is there a blueprint I could follow or is there any console commands I can use. For the low texture setting I would like if ue5 only used like 2gb of VRAM or something.
1 Like
The default VRAM for the editor is 2GB.
You can change it with r.Streaming.PoolSize
However, the management of this buffer doesn’t happen in the editor, it only happens in a packaged game. ( possibly also standalone, but I don’t think so ).
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.