How to get my game to use less VRAM the lower the texture quality.

I am trying to implement a way to reduce the VRAM based on what texture quality I’m on. Is there a blueprint I could follow or is there any console commands I can use. For the low texture setting I would like if ue5 only used like 2gb of VRAM or something.

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The default VRAM for the editor is 2GB.

You can change it with r.Streaming.PoolSize

However, the management of this buffer doesn’t happen in the editor, it only happens in a packaged game. ( possibly also standalone, but I don’t think so ).

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