I'm wondering if the pathtracer is my only solution to make the reflections real , or if I'm missing something.
I'm working with an old graphic card, a 1060ti model. So without RTX datas. May it's the problem ?
If someone could help ... Maybe Twinmotion is not my solution too , it's possible. But it's so "simple" to take in hand that it would be a shame to leave it...
While Path Tracer, will offer you the most realistic reflections, you can try using Reflection probes to achieve more realistic reflections since Path Tracer isn't supported on your GPU.
You can watch this tutorial video on using reflection probes here: https://youtu.be/gmmvauwFNPc
Hi ! thanx a lot for the answer. But I don't understand. I can do a pathtracer render , but sure , because of my hardware, it's a bit complicated to obtain a true result; If I get the good hardware , I can use the pathtracer in realtime ? Can we do video with pathtracer ?
My apologies, I misread your original question and assumed you had a GPU that did not support Path Tracer. Since you are using an Nvidia GeForce GTX GPU, which does not have the hardware raytracing cores that the GeForce RTX GPUs have, Path Tracer will be very slow on your computer. If you upgrade to an RTX series GPU, you should get significantly faster render times, although they may still take a long time depending on how complicated your scene is.
You can render videos using Path Tracer, but it is important to note that Path Tracer produces a lot of temporal noise in videos, so you may need to use a third-party denoiser tool for optimal video quality.
As an alternative that doesn't use Path Tracer, you can try using reflection probes, like in the YouTube tutorial I linked previously.