I was wondering if there was a way to get the location every instance of a specific actor and use this info in a dynamic material
I am trying to find a way of quickly creating 100+ spheremasks in a a PP material to make fake shadows
Thanks for the response I appreciate the help
But If I am understanding that right- you think I should manually write RGB for texture coords, which I could do, but it would end up being very tedious and time consuming- which I was trying to avoid with blueprints