Hi Nyul,
I don’t believe we have anything exposed in blueprints that will let you directly get the light level of an object/surface. You could possibly accomplish something similar to Splinter Cell’s feature in blueprints but you would have to go about it another way.
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Use volumes for lit or shadowed areas and lerp the light meter accordingly.
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Get the lights within a radius of the player and get their radius and intensity. Then do a check from the players position to the light. This could become quite costly though.
Cheers,
TJ