I am working on a city-scale project using the Unreal Engine.
I need to track the movement of every object (person, vehicle) in the city.
But what I found is that objects in the city are deactivated when they deviate from the camera viewing angle.
I want to prevent this part. It doesn’t matter if it takes a long time to render, just get information on the exact location, rotation, etc. of each object in the city.
Can anyone give me a hint on this issue?
For example, if you look at the image above, I wrote a blue print for all objects to get BB, but it didn’t work for objects that were a certain distance away.
