How to get high quality and sharp look for standard bloom in UE 5.3

Hi everyone. I’m having trouble with some low quality bloom for the light sources on my level. They come from emissive materials on lamps. I suppose there is some kind of downscaling or something going on because as I get further away from light sources it becomes worse. Here are the 2 examples with different camera distance from the light source:
Screenshot_4
Screenshot_5

And I have found the result below which is done in UE4. It looks much clearer and sharper:
High quality bloom UE4