Hi everyone. I’m having trouble with some low quality bloom for the light sources on my level. They come from emissive materials on lamps. I suppose there is some kind of downscaling or something going on because as I get further away from light sources it becomes worse. Here are the 2 examples with different camera distance from the light source:
And I have found the result below which is done in UE4. It looks much clearer and sharper: